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ANIMAL CROSSING NEW LEAF CITRA IMPROVE FULL
The camper has a coloring book full of mazes. The more times the player guesses correctly, the higher the price the camper will buy the item from the player. The player will try to guess which one is the ace, or the correct card. If the player agrees, they will play a minigame to decide the selling price. The villager randomly selects an item from the player's inventory and asks the player to sell it to them.
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If the player guesses correctly three times, the item will be given to the player for free, every other time the player guesses correctly the price of the item will go down. The camper will hold a flower behind her back, and the player has three rounds to guess which hand the flower is held in. The player must choose a compliment that will please the camper, and each correct guess will lower the price of the item.Ī normal villager offers to sell one of her items. This is a three turn game, there are two sets of three choices and one set of two choices. The camper will ask the player to compliment them. If the player guesses the exact number correctly, it will be given for free.Ī peppy camper will offer to sell one of her items to the player. The closer the player's guess is to the number the camper chose, the lower the price will be. Then, the camper thinks of a number within 1 to 8. Every time the player guesses it correctly, the price of the item goes down, if guessed correctly three times the item is given for free.Ī jock villager bets on one of his items. The player will guess which card is the correct one. If the player agrees to the camper's offer, he will hide the correct card on the top or bottom for three turns. If the player guesses correctly three times, the furniture bet on will be given to the player for free, every other time the player guesses correctly the price of the item will go down.Ī cranky camper asks the player if they want to buy a piece of furniture from him. The only two choices are a peach and apple. The lazy villager will take a bite of fruit without the villager seeing three times, each time the villager has to guess what fruit he ate. If the player guesses correctly three times, the furniture will be given to the player for free, every other time the player guesses correctly the price of the item will go down. The camper has three cards and the player must guess where the queen or correct card is located. The price is decided via a variety of methods: Once the player agrees to play, the villager sells the item to the player for a decided price. The player is informed of the item that the villager owns before they agree to the game. Fishing for Compliments by peppy villagers.High Card, Low Card by cranky villagers.If the player passes on the fourth item, they are forced to buy the fifth one. The player can either purchase the item or pass and move onto the next item. The villager has 5 pieces of furniture, and they will tell the villager the name of the furniture and its randomly assigned price one by one. Exciting (villager name) Chance Game by smug villagers.Five-Chance Furniture Frenzy by lazy villagers.Turbo (Villager Name)'s Fun Furniture Free-for-All by snooty villagers.All percentages on this page are assuming odds are fair. With a high Feng Shui, the games are much more even. With a low Feng Shui, the games are often in the Villager's favor. Yellow Feng Shui seems to raise the price of both buying and selling items, and Green or Red Feng Shui affects the game's outcomes. Participation in the games is not mandatory, and the villager will not offer to play a minigame if the player has a full inventory or less than 5,000 Bells.įeng Shui seems to have an effect on the minigames. The minigames the villagers offer vary in title depending on the personality of the Villager, but the three minigames that each villager offers are fundamentally alike. No unwarranted villagers will be able to move into a player's town if it has nine residents, unless they are StreetPassed into the town or invited when camping. If a town has nine villagers and a campsite if the player convinces a camper to move in, the camper will take up the tenth slot of the town.